This channel explains in detail perk choices and placements.
For a full list of perk combos and their positions on gear, check out #perks.
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⬥ ~7.1% damage increase over no weapon perks at all.• Refer to this calculator to see effects of individual ranks.⬥ Very cheap to obtain once Ancient Gizmos are unlocked.⬥ Don't have to worry about Aftershock stacks when using switches.⬥ Precise 6 on main hand to maximise damage while using• Flanking / Defender / Shield switch.
Flanking 4
⬥ When a target is not facing you, this perk multiplies the damage of:• Impact , Backhand , Soul Strike , and Binding Shot by 2.6x.• Deep Impact , Forceful Backhand , and Tight Bindings by 1.6x.⬥ Removes the stun effect from the above mentioned abilities.⬥ Relatively inexpensive perk with strong benefits, but requires a switch.⬥ For more information on the angles from which Flanking works, see #mechanics.
Planted Feet
⬥ Increases the duration of Sunshine and Death's Swiftness • From 30s (50 ticks) to 37.8s (63 ticks).⬥ Usually used as one of the following:• on a main hand weapon to preserve Aftershock stacks.• On a defender, optionally as a combo with a perk like Caroming 4 .• See !pf
and !defender
⬥ Becomes obsolete once you unlock Greater Sunshine / Death's Swiftness
⬥ Precise 6 on main hand to maximise damage while using• Flanking / Defender / Shield switch.⬥ Aftershock 1 on main hand to prevent losing stacks when using a switch.⬥ On 2H Weapons, different combos can be used instead such as:• , , or if using another Aftershock combo (expensive).
⬥ Along with Precise 6 Aftershock 1 , is a:• ~9.6% DPM boost over no weapon perks.⬥ This is effectively the same as having:• Precise 6 , Eruptive 2 , and Aftershock 4 simultaneously.⬥ Cheaper to get than Precise 6 + Eruptive 2 in one gizmo.
⬥ Hits 1 additional monster per rank of Caroming • Synergistic with Greater Ricochet and Greater Chain .⬥ For Ranged setups with • Can be camped alongside Precise 6 Aftershock 1 .⬥ For Magic setups with • Can be combo-ed as a Planted Feet + Caroming 4 switch.• Or just used on its own as a switch.
⬥ Along with Precise 6 Aftershock 1 , is a:• ~8.3% DPM boost over no wep perks before accounting for Ruthless .⬥ Can be good at places where Ruthless is effective, such as slayer.⬥ Relatively cheap to obtain.
⬥ Increases max hit of the following abilities by +80% on stationary targets:• Dismember , Fragmentation Shot , and Combust ⬥ Reduces the damage multiplier of walking these abilities from 2x to 1.5x.⬥ Generally only used with melee as you cannot walk Dismember .• and are better if walked without lunging.
⬥ Biting 3 gives a 6% chance of forcing a crit each hit.• ~3.8% damage increase on average (varies with other boosts).• Refer to this calculator to see effects of individual ranks.⬥ Impatient 4 has a 36% chance to grant 3% more adren per basic ability.• On average this results in an increase of ~1% adrenaline per basic ability.• Stacks with Fury of the Small relic.⬥ Very cheap to obtain once Ancient Gizmos are unlocked.
These perks are on separate gizmos.
⬥ Crackling 4 deals 200% ability damage every 60 seconds.⬥ Can easily be combo-ed with an auxiliary perk• Cheaper than some other combos involving perks like or .⬥ Pairing with Enhanced Devoted on legs can make armour switches cheaper, as legs tend to cost less than bodies.
⬥ Enhanced Devoted 4 has a 18% chance per hit on you of activating a 3 second version of the Devotion ability.⬥ The effectiveness of this depends on the attack speed of a boss.⬥ Assuming the correct overhead prayers, this works out to approximately:• 18% damage reduction against targets that attack less than once every 2.4s (4t).• 30.5% against targets that attack once every 2.4s (4t).⬥ Takes priority over the normal Devoted perk.• However the normal perk can activate during the time is active.• This calculator can be used to see exact differences in perk ranks.
⬥ Turtling 4 increases the duration and cooldown of Barricade by 40%.⬥ This allows for Barricade to last for 13.8s (23 ticks)• 17.4s (29 ticks) with the T2 Malletops perk .
⬥ Biting 4 gives a 8% chance of forcing a crit each hit.• ~5% damage increase on average (varies with other boosts).• Refer to this calculator to see effects of individual ranks.⬥ Can be combo-ed with an auxiliary perk but is generally expensive:• , / / , , etc
⬥ Relentless 5 gives a 5% chance to not consume adrenaline when using an ability that requires adrenaline.⬥ Crackling 4 deals 200% ability damage every 60 seconds.⬥ As is expensive, and is a perk useful in all situations putting both on your body armour allows you to use different augmented legs with different perk setups.
⬥ When not using Enhanced Devoted , it is preferred to combo Impatient with Devoted.• However it can be comboed with many auxiliary perks situationally.⬥ has a 12% chance per hit on you of activating a 3 second version of the Devotion ability.⬥ Damage reduction if praying correctly:• 12% against targets that attack less than once every 2.4s (4t).• 21.4% against targets that attack once every 2.4s (4t).
⬥ Invigorating 4 gives 20% increased adrenaline from auto attacks.⬥ Can easily be combo-ed with an auxillary perk.⬥ Most impactful for Magic and Necromancy setups.
⬥ Lucky 6 gives a 3% chance of reducing a hit to 1 damage.• Works on all damage except hard typeless, such as Araxxor's cleave.⬥ This can be good for some end-game ranged setups utilising the ECB since Lucky will work even when Soulsplit is active, unlike Devoted / Enhanced Devoted .⬥ Can be paired with an auxillary perk like Absorbative or Hoarding, etc.